Geogames are playful activities in which the analysis and the creation of geodata constitute a core element of the game mechanics. The technological approaches adopted by Geogames are as diverse as the possible usage scenarios. Geogames have been realized as console games, browser games or mobile location-based games and make use of GI technologies such as virtual environments, simulations or sensors. Application scenarios include environmental education, cultural tourism, and Geodesign. Geospatial gamification approaches have been especially successful where user motivation is a core concern such as with collaboratively created geodata.
Registration for the workshop is done through the softconf Agile 2015 website at: https://www.softconf.com/e/agile2015/
Select the option "Geogames and Geoplay" on the Workshop selection menu.
Workshop Program
The full-day workshop brings together researchers and GIS professionals interested in creating and using Geogames. It serves as a venue for sharing experiences and discussing technological challenges and solutions. We expect the workshop to provide a deeper understanding of the key issues in Geogame development and to help drafting a research agenda in that area. Additionally, the event offers opportunities for networking activities within the Geogames community.
Workshop Program - Tuesday, June 09, 2015 |
09:30am – 09:40am |
Christoph Schlieder Welcome and introduction to the workshop |
GAME RESEARCH 1 |
09:40am – 10:10am |
Thomas Bartoschek, Sven Heitmann, Marike Meijer, Angela Schwering Mobile Geogames for Spatial Literacy |
10:10am – 10:40am |
Joram Schito, Christian Sailer, Peter Kiefer Bridging the gap between location-based games and teaching |
10:40am – 11:10am |
Coffee break |
GAME RESEARCH 2 |
11:10am – 11:40am |
Ola Ahlqvist Exploratory Geovisual Game Analytics – first results from GeoGame Green Revolution |
11:40am – 12:10pm |
Christoph Schlieder, Dominik Kremer, Thomas Heinz Teaching Geogame Design: Game Relocation as a Spatial Analysis Task |
LAB SESSION 1 |
12:10pm – 13:00pm |
Thomas Heinz Hands-on lab: Game design in the classroom |
13:00pm – 14:30pm |
Lunch break |
LAB SESSION 2 |
14:30pm – 15:30pm |
Outdoor playing of demo games |
15:30pm – 16:30pm |
Wrap-up discussion |