The organization and program commitee thanks all presenters and participants!
The presentations can be downloaded below. The slides of the introduction as well as the discussion about the research agenda are also available for download.
The organization and program commitee thanks all presenters and participants!
The presentations can be downloaded below. The slides of the introduction as well as the discussion about the research agenda are also available for download.
Geogames are playful activities in which the analysis and the creation of geodata constitute a core element of the game mechanics. The technological approaches adopted by Geogames are as diverse as the possible usage scenarios. Geogames have been realized as console games, browser games or mobile location-based games and make use of GI technologies such as virtual environments or simulations. Application scenarios include environmental education, cultural tourism, and Geodesign. Gamification approaches have been especially successful where user motivation is a core concern such as with collaboratively created geodata.
Ola Ahlqvist, Rohan Benkar, Brendon Mikula, Kiril Vatev, Rajiv Ramnath, Andrew Heckler, Zhaoyi Chen and Peixuan Jiang:
Online Map Games - playful interaction with complex real-world issues
[Short Paper] [Presentation]
Vyron Antoniou and Christoph Schlieder:
Participation Patterns, VGI and Gamification
[Short Paper] [Presentation]
Joske Houtkamp, Rik van de Kraats and Jandirk Bulens:
SoilGolf: a mixed reality game for the World Soil Museum
[Short Paper] [Presentation]
Angela Schwering, Stefan Münzer, Thomas Bartoschek and Rui Li:
Gamification for spatial literacy: The use of a desktop application to foster map-based competencies
[Short Paper] [Presentation]
Eszter Tóth and Alenka Poplin:
ParticiPécs – a cooperative game fostering learning about the built environment and urban planning
[Short Paper] [Presentation]
Kavita Vemuri, Alenka Poplin and Paola Monachesi:
YouPlaceIt!: a Serious Digital Game for Achieving Consensus in Urban Planning
[Short Paper] [Presentation]
Olga Yanenko and Christoph Schlieder:
Game Principles for Enhancing the Quality of User-generated Data Collections
[Short Paper] [Presentation]
The full-day workshop brings together researchers and GIS professionals interested in creating and using Geogames. It serves as a venue for sharing experiences and discussing technological challenges and solutions. We expect the workshop to provide a deeper understanding of the key issues in Geogame development and to help drafting a research agenda in that area. Additionally, the event offers opportunities for networking activities within the Geogames community. The workshop will be 50% presentation and discussion, 25% hands-on demonstration and 25% panel discussion.
Tuesday, June 03, 2014 | |
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08:00am – 09:00am | Registration |
Introduction | |
09:00am – 09:15am | Introduction by the Organizers |
09:15am – 10:30am | Keynotes/Presentations |
Coffee Break | |
11:00am – 12:30pm | Presentations |
Lunch Break | |
13:30pm – 15:00pm | Hands-On Geogame Demonstration |
Coffee Break | |
15:30pm – 17:00pm | Working Groups and Panel Discussion |
Workshop participants are invited to either submit a short paper (max. 3000 words) about original ongoing research in Geogames or a position paper (max. 1500 words) describing an application scenario. Short paper submissions will be reviewed and selected for a presentation during the workshop. The authors of selected position papers will be invited to participate in the panel discussion. The topics of the workshop include, but are not limited to:
Papers must be written in English according to the AGILE Short Paper submission template (.doc, .docx). The abstracts will be published online.
The deadline for submitting short and position papers is April 18, 2014.
Please submit your contribution as a PDF document via the START Conference Manager.
For any further information please contact us at .